A downloadable game

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"The best gaming experience that 1989 has to offer!"

               —J. D. Salinger

Finally, the update that no one was waiting for!

Left-click to uncover a tile: try to uncover all of the tiles without revealing a bomb; uncovering a bomb will blow the meat off of your round little face :( The first tile will never hide a bomb so there is no chance that you will lose right away (you will immediately lose on your next click).

Right-click to place a flag; this marks a tile as a suspected bomb and locks the tile keeping it from being uncovered as you randomly click around the board, with no regard for the rules, while on that sigma-male grindset.

The numbers that appear under some of the uncovered tiles represent the number of bombs adjacent to that space (including diagonally) and are used to help you determine which tile contains a bomb.

Click the gem to continue after winning; click the face (or skull) to reset the game.

Hints will reveal the location of bombs on the board; they are limited, but you can get more by uncovering tiles.

Credits:

Art pack by Alb_pixel Store - https://alb-pixel-store.itch.io

Music "Bloodrat Sewers" by JDSherbert - https://jdsherbert.itch.io

Hit Animation by Penusbmic - https://penusbmic.itch.io


Obligatory Cat:


Download

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Click download now to get access to the following files:

Cavesweeper_3_0_0_1.zip 10 MB

Comments

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Hi, I tried your game and I really liked it, I really like how you used my animations and they look very good in the game. But there doesn't seem to be an option to change the difficulty to make the game more difficult, in my opinion there would be a procedural difficulty mode where at each level it becomes more complicated, both the size of the grid and the number of mines increases. Keep going 👍

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No I actually have a new version, but the difficulty is adaptive based on how many hints you use. Also, as you progress the difficulty goes up as well; it's capped at 64 so you won't be able to have a level harder than that.